Saturday, March 29, 2014

Is it Time for a Turn-On Word for the Turn-Off Term of Today's: "Education"?


Why do so many young learners today in K12 prefer challenging online games and interesting mobile learning apps they find on the Apple Store or Minecraft to the usual fare of teacher-led, classroom learning? 

Maybe we need a new word to describe more of the content and delivery of what K12 learning SHOULD be. 

How about the word, "Edu-tainment ™"? It's a coined term used a few years back by the software folks who brought you "Oregon Trail," the most played learning game in history. Edu-tainment reflects the fact that if learning doesn't contain some fun and engagement, too many kids don't care about learning at all.

So, what do YOU think? If "Edu-tainment" is a good choice, click "Like" on our Facebook page. If you have a better word, enter it in the "Comments" section.  You can also indicate your preference in the Blog Comments below. 

The right word means a lot to our young  learners.


Thursday, March 27, 2014

Let's Get RE@L with Our Mobile Apps for Learning!

The times are a-changing in K12 learning, and faster than ever before. More is being asked of our teachers and students, and there's less time in which to do it.

Do what?

Take K12 teaching to the next level so that it better addresses the needs of each of our learners.

Create better learning tools so that each student has both the motivation and the resources to better learn what's needed.

Step right up, folks! There's a new leader in land of learning tools. A RE@L leader!


RE@L is a highly-experienced team of educators and developers with a proven track record of developing game-changing educational technology products. We are more than a software company; our vision and broader array of products makes us a publisher of media.

RE@L is the team who years ago createdt the classic Oregon Trail softwarel, the most played and enjoyed learning game of all time. We're a team of state-of-the-art and experienced experts in app development, digital marketing and gaming. In 3 words, RE@L is a publisher that provides "Innovation with Experience". Tested software that works!

Why is this important to educators? Why is RE@L worth following on Facebook and other social media? In short, RE@L is a learning game-changer in K12 teaching and learning.
RE@L provides a useful array of tools that address different teaching and learning needs, from basic skills reinforcement, to STEM-based project based learning on real world topics like the importance of Water Quality, to their latest mobile app "Babysitting, Inc®" which helps kids build their own quality babysitting business, to exciting new simulation game-based products in their pipeline which will take team-based learning to the next level. 

Here are our current mobile apps and the RE@L beginning of more to come. As you can see from the titles below, some apps address needed basic skills and others, like our new Babysitting, Inc, are more resource-rich learning apps. Youtube videos below demonstrate the differences among our rich array of learning tools.
   

To see these RE@L Apps in Action, click on the links, below:

RE@L Basics                            RE@L Practical Life Skills                   RE@L STEM Explorations

Other than our STEM Explorations, all these products are now all available from the App Store through our RE@L Website . Click the link to to the left see more.

Stay tuned to this blog. There's more to come! More to help you and your students find new, exciting  learning tools that address standards and bring more fun and games into your classroom where RE@L learning happens. As we say at RE@L: Get RE@L!

If you have any questions, comments, suggestions, we welcome your input. Pass them on through the email below. 

Thanks for viewing and spreading the word about RE@L!    
Dr. Tom King 
RE@L World Blogger
Email me: drdtking@gmail.com